Arma III‘s had what you might call a rough development. Back in 2012, two of its developers were held in a Greece prison for 128 days with charges of espionage, and a little over a year later, the game released with hardly any official single-player content to speak of. But now, a few months since that release, ARMA III’s core campaign is complete, and available to those who’ve purchased the game. While that fact certainly improves the game’s value quite a bit, there are, unfortunately, a few caveats to take into account before making the decision to enlist in a virtual tour of duty. Continue Reading
here. That feature is more in-depth on the game as a whole, whereas this is specifically about the Adapt campaign, and the updates surrounding it. We’ll properly review the game come the release of its final campaign episode.
If your reaction to the announcement of a sequel to A Link to the Past was anything like mine, you probably thought it would be a decent Zelda game. But at the same time, that it would in no way surpass the level of perfection on display in its predecessor. How could it? A Link to the Past is the Zelda game. although more recent entries like Ocarina of Time and Majora’s Mask are wonderful in their own way, nothing could possibly beat the SNES classic’s incredible dungeon design, nor its masterful pacing. Yet somehow, A Link Between Worlds does just that. Continue Reading
As a huge fan of the show, I couldn’t help but sport a smile as soon as the title screen flickered on. The show’s characters are charmingly presented in a pixilized fashion and cheerily “blip” closer and closer to the screen before sharing one of their trademark knuckle-touches. A chiptune-variant of the theme song chirping all the while. Any hopeful would have trouble thinking anything other than: “*This* will be the game that does the show justice.” While it certainly isn’t, the assumption did hold true for a little while. Continue Reading
Need for Speed may be one of the longest-running yearly-release franchises, but it’s far from stagnant. Each new release has, for the most part, been drastically different from the last. Just over the past few years, the series has gone from arcadey police-chases, to somewhat-serious simulation, to story-driven racer, to an open-world exploration game. But this year’s entry, Rivals, bares quite a few similarities to last year’s Most Wanted. “An open-world street racer with an emphasis on police chases” would act as an ample description for either title. That said, the side of the chase on which you’ll want to be on in Rivals is entirely different. Continue Reading
Many of the PS4’s launch titles have a very bright, and colorful look to them. Battlefield 4 and Killzone: Shadow Fall are both surprisingly vibrant when looked upon next to other titles of their genre, and Need for Speed: Rivals is similarly radiant. So it would seem that it’s up to Contrast to deliver a darker experience; both visually, and tonally. It definitely delivers the former, but falls short in the latter spectrum. Continue Reading
Note: As is discussed in this feature, ARMA III released as what could be considered an unfinished product. There was no single-player content besides the “showcases” that had been playable since the game’s buy-in alpha, and its multiplayer component was incredibly buggy. The only other content I could play were the handful of unofficial (albeit pretty well-crafted) user-created mods. I had no idea what kind of content the game’s developer would put out, and of course didn’t want to review the game based on user-created mods. That married with the fact that the game was likely rushed-out strictly to ensure it released before the other big shooters of the year, I decided to wait until the release of the first campaign episode to give my impressions. This article is only representative of the first campaign episode, and the version of the game available at the time of its release. Continue Reading